COURSES

University Studies 12: Computer Games as Art, Culture and Technology
University Studies 13:
Environmental Studies

University Studies 15:
Consciousness

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UNIVERSITY STUDIES 12:
COMPUTER GAMES AS ART, CULTURE AND TECHNOLOGY

Are you fascinated by computer games as an important part of today's culture?

Do you want to learn the art, design, storytelling, music, and computer programming skills that go into making a game?

Do you see games as not just diversions but also as a fertile medium for artists, educators, economists, and anthropologists?

An introduction to the study of computer games as art objects, cultural artifacts, gateways to alternate realities, and complex software, University Studies 12 will expose students to the vocabularies, perspectives, tools, and skills from multiple disciplines necessary to create and critique computer games. Exposure to contemporary art practices utilizing game metaphors, design principles, and technologies will be emphasized. Students will also design and create games by programming and utilizing content creation software.

MEET THE FACULTY


Dan Frost
Lecturer of Information and Computer Science


Dr. Frost is a full-time lecturer in the Donald Bren School of Information and Computer Sciences. His research and teaching interests are broad and include a focus on artificial
intelligence, computer games, and the design of novel computer science curricula. Dr. Frost has twice been voted by the UCI senior class as "Outstanding Professor in Information and Computer Science."


Peter Krapp
Associate Professor of Film and Media Studies


Dr. Krapp's research interests include media history, cultural memory, and the history and theory of artificial worlds. He also contributes to UCI graduate programs in Visual Studies and in Arts Computation Engineering (ACE), and is affiliated with the Departments of English and Informatics. He is the author of Deja Vu: Aberrations of Cultural Memory (University of Minnesota Press 2004) and editor of Medium Cool (Duke University Press 2002: special issue of the South Atlantic Quarterly).


Bill Tomlinson
Assistant Professor of Informatics


Dr. Tomlinson is a researcher and animator of autonomous computational characters. His research areas include computer graphics and animation, artificial intelligence and virtual reality, interactive educational systems, embodied human-computer interaction and computational worlds.
Dr. Tomlinson also holds an appointment with the Department of Drama in the Claire Trevor School of the Arts, and is one of the program faculty for the Arts Computation Engineering (ACE) graduate program.


Garnet Hertz
Teaching Assistant of Film and Media Studies


Hertz is a Fulbright Scholar, Research Fellow at the California Institute for Telecommunications and Information Technology, and is a doctoral student in the Visual Studies Program. He also holds an M.F.A. from the Arts Computation Engineering (ACE) program at UCI and has completed UCI's Critical Theory Emphasis. His current interests include the history, theory and practice of electro/ mechanical art, computing, media theory, digital/internet art and robotics. He has shown his work at several notable international venues including Ars Electronica and SIGGRAPH and is also founder of Dorkbot-Socal, a monthly Los Angeles-based lecture series on electronic art. Popular press about his work is widespread, disseminating through 25 countries including The New York Times, Wired News, I.D. Magazine, The Washington Post, Slashdot, NPR, USA Today, NBC, CBS, TV Tokyo, ZDTV, and CNN Headline News. Check out Garnet's website to learn more about what he's up to recently: Concept Lab.

Josef

Josef Nguyen
Teaching Assistant of Arts Computation Engineering


Josef is a Graduate Student in the Arts Computation Engineering (ACE) Program. Josef is a theory-junky. His main research interests include interactivity, performativity, textile-based input devices, video games, ecological criticism, visual culture, and contemporary American literature. In his free time, Josef enjoys working out, cucumber sandwiches, haute couture, croquet, steamed Chilean sea bass, dancing, and uncharacteristically, camping. He too has a website you may wish to explore: http://www.josefnguyen.net/
 
COURSE DETAILS


Course codes:

• Click here for WebSOC

Course times (for 2007-08):

• Lectures on TuTh at 11:00am - 12:20pm
• Discussions/labs on MW at 9:00am, 10:00am, 11:00am, or 12:00pm (sign up for one set)

Course websites:

• Lecture fall website
• Garnet Hertz's discussion section fall website
• Eric Baumer's lab sections fall website
• Lecture winter website
• Garnet Hertz's discussion section winter website
• Eric Baumer's lab sections winter website

Enrollment requirements:

• Freshman year student
• Satisfactory completion of the UC Entry Level Writing Requirement
• Concurrent enrollment in Writing 39B for fall or winter quarter
• Commitment to the three-quarter sequence of courses

Breadth fulfilled:

• Category III (1 course)
• Category IV (1 course)
• Category V (1 course)
• Category I (equivalent of Writing 39C)

Quarterly themes:

Fall
• History, Basic Tools and Design Fundamentals

Winter

• Art, Modelling and Animation

Spring

• Games in a Social Context

Selected topics:

Fall
• History of computer games
• Software fundamentals
• Game design overview
• Tools and design for 2-D games

Winter
• Art practice with computer games
• 3-D modelling and animation
• Current business and distribution trends

Spring
• Music and audio in games
• Multiplayer games
• Games for education and social change
• Games as simulations
• Social, anthropological and economic perspectives

   
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